The project came to be shortly after the 1.0 announcement and the news that the game would be ceasing its development. The Stonehearth mod is more than just the game, it is a classroom and template pack for modding. A lot - if not all - Stonehearth modding starts from the base game which is a mod itself. We want it to be a finished product, one that completes the base Stonehearth experience and becomes another foundation - just like the main game itself - for the future and for modders. ![]() It is a key part of what ACE is: we want it to feel like that. Of course, we’ll figure out the best way down the road - but that’s the main goal.Īnd when I say “second half of the game” I mean it. The basic idea here is that should ACE become something that really feels worthy before Stonehearth’s standards and style, if it really enhances the game and add many of its missing or cut out features - then the developers would endorse it by making it an automatic subscription for all Stonehearth owners on Steam - or, in essence, officially turn it into a second half of the game. And the community part means that it is something being done by the community and not by the developers themselves - as for the Authorized, it is because of something we were told before all of this started. An expansion - as you can probably tell - aims to expand the game. So many of you might already know it, but it’s always good to make things certain, so we’ll try to cover this as clearly and informative as possible, alright? So let’s go!ĪCE! ACE stands for Authorized Community Expansion. Hello! I’m Dani, and I’d like to dedicate our first video to introduce everyone to what is perhaps the most important question regarding ACE: What is ACE? If you have been lurking around the forums and other Stonehearth communities, you probably know or have at least stumbled upon this acronym, ACE. …vices/server/game_creation/game_creation_service.Before anything, I’d like to apologize for my voice not being as nice as Stephanie’s, but I’ll try my best! Oh, and please don’t mind my english! …vices/server/game_creation/game_creation_a:239: in function ‘_generate_initial_roster’ ![]() …th/services/server/population/population_a:539: in function ‘generate_roster’ …th/services/server/population/population_a:451: in function ‘generate_starting_citizen’ …th/services/server/population/population_a:412: in function ‘create_new_citizen’ …th/services/server/population/population_a:825: in function ‘_set_citizen_initial_state’ …vices/server/customization/customization_a:59: in function ‘generate_custom_appearance’ ![]() …vices/server/customization/customization_a:251: in function ‘_randomize_appearance’ …vices/server/customization/customization_a:278: in function ‘_add_styles_from_package’ …vices/server/customization/customization_a:291: in function ‘_add_style’ No matching overload found, candidates: custom add_model(custom ,std::string) So I went into my game, selected new game, chose the Firefly Goblins, chose the Swamp, chose Normal Difficulty, and then got this error message upon getting to the character creation screen. I have the archipelago, settlementdecor, homesweethome and this mod. Um, So I think I found a glitch with the Firefly Clan. But it is a considerable amount, I would not be able to do all this alone! Unfortunately, I can’t remember everyone or the specifics they work on.
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